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The ImagiNation Network, Inc. (Sierra On-Line)(1995)(Type FUN at the Prompt).ISO
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ImagiNation Network (INN)
Installation Notes
===========================
The ImagiNation Network (R)
The ImagiNation Network is much more of a neighborhood than it
is a network of computer game players. You should treat
others on the network with the courtesy and politeness you
would use in any other public place. Abusive, lewd or obscene
language or suggestive remarks WILL NOT be tolerated in any
way and are cause for immediate removal from The ImagiNation
Network without notice. An appeal must be made by phone to
ImagiNation headquarters to get back on the system.
The ImagiNation Network does not warrant that service will be
uninterrupted or error-free. ImagiNation is distributed on an
"as is" basis without any express or implied warranties. The
ImagiNation Network will not be liable for any damages arising
out of any inability to use the Network.
ImagiNation is protected by federal copyright law and
international treaty. You may not modify or adapt ImagiNation
or translate, decompile, or reverse-engineer software running
on ImagiNation. You will indemnify ImagiNation against
liability for your use of the Network and any violation of
these rules.
The ImagiNation Network can modify these guidelines at any
time by posting the revised guidelines on ImagiNation. Use of
ImagiNation indicates your understanding and agreement to
comply with these guidelines.
HOW TO READ THIS GUIDE
* Menu commands are capitalized, example: TALK, INVITE, LOOK,
QUIT.
* Typed commands are generally preceded with the word "Type."
For example, when you are told to type "CD\INN," only
CD\INN would be typed.
* Keystrokes appear in brackets, example: [Spacebar], [Tab],
[Page Up], [F1]. The brackets should not be typed.
* When two or more keys should be pressed at the same time,
they are separated by a hyphen. The hyphen is not a
keystroke and should not be typed, example: [Ctrl-C],
[Alt-X].
USING YOUR MOUSE
You can use ImagiNation with a mouse and a keyboard, or a
keyboard only. If you have a two- or three-button mouse, the
right button is normally for "Help" and the left button is
used to "point and click." If you have a one-button mouse,
you can usually get help by holding down the [Shift] key while
clicking the mouse button.
Throughout this guide, you'll see the term "click on." This
means to move the on-screen arrow (or cursor) to an object and
press the left mouse button. You can move a game piece by
holding the mouse button down, drag the piece by moving the
mouse until the piece is where you want it, then release the
button to "drop" the piece.
If you don't have a mouse, use your arrow keys to move around
the screen. To "click on," simply press the [Enter] key after
you have used the arrow keys to select what you want to do.
To get help, position your cursor on the feature and press the
[F1] key.
GETTING STARTED
Read all on-screen documentation that is available in your
INSTALL program. This documentation has important information
that may have not been available when this was originally
written.
HOW TO INSTALL The ImagiNation Network
Note: You must have a hard drive to install ImagiNation. The
installation program will create a subdirectory on your hard
drive called INN (you have the option of overriding the
installation subdirectory).
If you need help installing the ImagiNation software, call The
ImagiNation Network toll-free at 1-800-IMAGIN-1. Please have
your member ID number handy when you call.
STEP 1: If you have not already done so, make back-up copies
of your installation diskettes.
Special Note: If you are already an INN customer and are
upgrading to a new version of ImagiNation, you should first go
to your current INSTALL program and write down your CUSTOMER
ID number and modem setup.
STEP 2: Place DISK 1 in your floppy drive and type the letter
of the drive containing the disk followed by a colon (example
A: or B:) and press [Enter].
STEP 3: Type INSTALL and press [Enter]. The INSTALL program
has an auto-detect feature that detects the kind of computer
equipment you are using and automatically installs the correct
software drivers for your computer.
STEP 4: The system will ask you for the drive letter of your
hard disk. Enter the letter designation of your hard disk
(usually C:) and follow the prompts.
STEP 5: The system will ask you for the subdirectory where
you want the ImagiNation files stored (usually C:\INN). Enter
the subdirectory name and press [Enter].
A system configuration screen will appear and you will need to
verify the default choices for the following (to change
defaults, highlight the selection and press [Enter] to look at
the list of available choices):
* Graphics -- indicate here whether you have a 16-color or
256-color video display.
* Sound -- There are several sound cards from which you can
select. The installation program selects the one that
seems to be supported by your computer. The default is the
IBM Internal Speaker.
* Baud Rate -- The default is 1200 baud. If you have a 2400-
or 9600-baud modem, choose the higher speed here.
* COM Port -- The default is Com 1. If your modem is on a
different Com port, indicate the number here.
* Setup -- Unless you are familiar with modem commands, you
should accept the default initialization string that's
given here. If your modem stubbornly refuses to respond to
this string, see the "Troubleshooting Hints" section.
IMPORTANT! The vast majority of problems encountered when
first-time users attempt to log on to ImagiNation are from
modem compatibility problems. If you cannot access
ImagiNation after completing installation, please have your
modem manual handy and call The ImagiNation Network
toll-free at 1-800-IMAGIN-1.
* Access Phone # -- The ImagiNation software includes a list
of current carrier access numbers. Highlight ACCESS PHONE
# and press [Enter]. Then press [F1] to look through the
phone list of cities in your area code. After entering
your area code, select the phone number for the city
nearest your location.
Please Note: You will be responsible for any toll or
message charges you incur while using The ImagiNation
Network. Please call your local operator to verify that
any number you select is a local call for you. If you have
any questions, call ImagiNation's Member Services
Department at 1-800-IMAGIN-1. Please have your member ID
number handy when you call.
If you have CALL WAITING, you WILL lose connection to
ImagiNation if you receive a second call. To avoid this
inconvenience, check with your local telephone company for
instructions on how you can disable CALL WAITING. In most
areas entering "*70" before your local access number will
disable call waiting for that one call. Your call waiting
feature should automatically return as soon as you exit
ImagiNation.
* Touch Tone -- Indicate whether you have a touch tone
service on your phone.
* Member Number -- Look in your ImagiNation package for a
label marked Member Number (or copy it from your prior
installation screen). Enter this number in the appropriate
box on the installation screen. Keep this number secret
and do not give it to anyone. Any charges incurred on
ImagiNation will be the responsibility of the owner of this
number.
* Passwords -- You must choose one of two methods for using
passwords. If you choose the UNSECURED METHOD, you will be
prompted for a password that will be recorded onto your
hard disk. When you dial in to ImagiNation for the first
time, the password you recorded onto your hard disk will be
uploaded to ImagiNation. From that point forward, whenever
you log on to ImagiNation, your password will be
automatically transmitted to ImagiNation. If it is the
same one as the one recorded at ImagiNation, you will be
allowed access. If not, access will be denied. To change
your password, you must log on to ImagiNation and select
the CHANGE PASSWORD option.
If you choose the SECURED METHOD, you will simply be
prompted for your password every time you log on to
ImagiNation. If the password you type matches the one you
entered during your first session, you will be allowed
access. If not, access will be denied. To change your
password, you must log on to ImagiNation and select the
CHANGE PASSWORD option, which is located in the Town Hall
on the ImagiNation main Map.
It is HIGHLY RECOMMENDED that you use the SECURED METHOD in
order to ensure that no unauthorized use of, or charges to,
your ImagiNation account occur.
You can change from one method to the other at any time.
However, to do so, you must go through the INSTALL
procedure again. To make sure you will be allowed access
to the system after the change, make sure that you
initially use the same password for the new method as you
used for the old. After the first time you log on with the
new method, you can then change your password as above.
ACCESSING The ImagiNation Network
When you have completed the installation sequence and set the
system parameters from the default list, you're ready to run
the program.
STEP 1: From your system root directory, type CD\INN (or the
name of your INN subdirectory) and then press [Enter].
STEP 2: Type INN then press [Enter].
Congratulations! You've just moved into the world's
friendliest electronic neighborhood.
CREATING A PERSONA
Your on-screen persona represents you when you go online on
ImagiNation. Your persona includes a face and a list of
personal interests, games you like, and your skill level. Its
purpose is to let people know what you're like and a great way
for people with similar interests and skills to get together
and have fun!
For each ImagiNation account, you can create several different
personas to represent the different members of your household,
or to role-play as different persons and personalities.
Left-Click on the CREATE button to begin creating your
persona.
1. INFORMATION ABOUT YOURSELF: The program will ask you to
type in a name, age and city. HINT: Real information will
make it easier for people to find you and get to know you.
Fill in your information then click on OK to continue.
Now you can customize your profile, including creating the
face that other ImagiNation members will see.
2. HOW OTHERS WILL SEE ME...: By clicking on the right and
left arrows of each category you can change features of
your face. Experiment and have fun! When you're satisfied
with the way your face will appear, click on GO ON. The
next screen lets you tell other people about your skill and
interest levels for each game.
3. MY GAME SKILLS: The Clubhouse includes many games: BRIDGE,
CHESS, CHECKERS, BACKGAMMON, CRIBBAGE, HEARTS, FlipFlop
(popularly known as Reversi), GO, SPADES, and EUCHRE. As
you CLICK AND HOLD on each game, slide the indicator to
your skill level and release the mouse button.
4. MY HOBBIES AND GENERAL INTERESTS: You can click on up to
four hobbies and general interests from two screens of
alphabetical interest choices. When you're done, click on
GO ON.
You now see your online face, personality and game preference
profile the way other ImagiNation members will see it. If
you're happy with this version of yourself, click on SAVE to
return to the Title Screen. If you want to make some changes,
click on GO BACK.
After you have created a persona, you may set the PREFERENCES
for each persona by clicking on OPTIONS and then on
PREFERENCES.
- VOLUME CONTROL adjusts the sound level. Sliding the
VOLUME bar towards the right increases the volume, and
sliding it towards the left decreases the volume. Each
time you select a persona, you will hear a tone that
indicates the volume selected for that player.
Note: If you don't have a sound card and are using the
computer's speaker, there is no volume adjustment
available, but you can accomplish ON/OFF with this
adjustment.
- MESSAGE DELAY adjusts the length of time a message
remains on-screen. Moving the lever to the right [+]
lengthens the time messages are displayed. Moving the
lever to the left [-] shortens the display time.
- PAGING alerts you during games or other activities when
other people log in to the place you are in.
- PRIVACY denies all requests by others to WATCH your game
or TALK to you while you are not in the Waiting Room.
- SAMPLE TEXT color bars above and below the words "Sample
text" let you adjust the colors of your text and message
boxes. All messages you send to others will appear in the
colors you select. Your colors are as distinctive to
people on ImagiNation as your name, so choose ones that you
like and plan to stay with so people can recognize you from
your text colors alone.
- INN GUIDE provides an automated guided tour of the
ImagiNation main Map, the Facemaker, and the Waiting Room.
If the text in the box is yellow, it is turned on; if it is
black, it is turned off.
Now, if you want, you can create another alter-ego or a
persona for another member of your family. Or, select a
persona and then click on PLAY.
DIALING and THE ImagiNation MAP
The first thing you'll see after running The ImagiNation
Network program is a dialing screen with a password prompt
window. Type your password and press [Enter]. Your modem
will automatically dial ImagiNation. When you're connected,
you'll see a Billing Status window. Press [Enter] and you'll
soon see a map of the locations within ImagiNation. Before
you play, you should get to know your way around the
ImagiNation Map.
TOWN HALL (HELP arrow points to it) - you can get help about
ImagiNation (both written and online) in the Town Hall. Other
options let you check your billing information, change your
password, leave messages for Member Services, and print
ImagiNation game manuals. If you have a question about
ImagiNation, chances are good that you can find your answer in
the Town Hall.
ImagiNation CLUBHOUSE (wooden building at bottom of screen) -
this is a great place to go to play a variety of board and
card games, play NTN Trivia (TM), talk to people, access hint
files, go to conference rooms and read/leave messages on the
many Bulletin Boards.
CasinoLand (TM) (casino in upper left corner of Map) - this is
a completely different self-contained environment for adults
in ImagiNation. Access is restricted from CasinoLand from the
basic ImagiNation system. Here adults can play BlackJack,
Poker, Roulette and Slots, meet other ImagiNation members
through a personal ad in INNtroductions (TM), and spend time
in Lefty's Bar (R) talking to other adults and playing bar
games.
SierraLand (TM) (castle in middle right of Map) - this is also
a self-contained world within ImagiNation. SierraLand is fun
for both kids and adults, and features games like Red Baron
(R), MiniGolf (TM), PaintBall (TM), NTN Trivia (TM), Boogers
(TM), SneakATac (TM), 3-D Golf (TM), RocketQuiz (TM), Stratego
(R), Yacht (TM), and Graffiti (TM) (an intuitive painting
program). SierraLand is the family fun center of ImagiNation.
MedievaLand (TM) (volcano) - this is where players can go to
play The Shadow of Yserbius (TM), Fates of Twinion (TM), and
new modules as they become available. These incredible
role-playing games let you join other ImagiNation friends to
explore the depths of mysterious volcanos in search of magic
items and the solution to the mystery of events surrounding
the volcanos.
THE ARENA (coliseum) - this is where future games which do not
automatically come with the ImagiNation software will be
found. It currently features such games as Front Page Sports:
FootBall (TM), Free-For-All Red Baron (TM), 3-D Golf (TM), and
Chat Rooms. New games, as they become available, may be
ordered by calling 1-800-IMAGIN-1.
FIND MEMBER (telephone booth) - if you're looking for a friend
and don't know where he/she is on ImagiNation, if at all,
click on the phone booth and a window will prompt you for the
person's online name. If they are on ImagiNation, it will
tell you their location. Wildcard searching using an "*" is
also available for you to locate members of your guild or
squad, or to locate an ImagiNation Sysop. To locate anyone
whose name begins with INN, search for INN*. An asterisk may
be used only at the end of the name or letters for which you
are searching. For example, searching for BK* will give you a
list of those whose name begins with the letters BK; searching
for *BK will not.
THE LITTLE RED FUNHOUSE (schoolhouse) - will contain CyberPlex
(TM) from BrightStar, and possibly other educational lands in
the future.
POST OFFICE - keep in touch with all of the new friends you've
met on ImagiNation via electronic mail (E-mail). You can
access your personal mailbox here and can send (optional) and
receive letters from your friends on ImagiNation at any time.
If you have mail waiting, a flashing envelope will appear over
the post office.
MALL (SHOP sign) - members are able to purchase merchandise as
right from their own computer!
ImagiNation CREDITS (water tower) - click on this water tower
to see everyone who worked hard to make sure you have fun on
ImagiNation.
EXIT - click on the EXIT sign in the bottom of the Map to exit
ImagiNation and return to the DOS prompt.
Now that you know how to get around the ImagiNation Map and
what each place represents, it's time to have fun. It's best
to try out the ImagiNation Clubhouse first to get used to the
commands and options in ImagiNation. The next sections will
help you get started in the Clubhouse. Look at CLUBHOUS.DOC,
SIERRLND.DOC, CASLAND.DOC, 3-DGOLF.DOC, REDBARON.DOC,
PRSNLADS.DOC, ARENA.DOC and the YSERBIUS.DOC files if you need
more specific information for those lands or games.
ENTERING THE CLUBHOUSE
Left-Click on the ImagiNation Clubhouse on the ImagiNation Map
and you'll be presented with a list of places where you can
meet people, play games and access all the many Bulletin
Boards. After you have selected a place, you will be asked to
choose the games that you are interested in playing during
your session. Other members will use this information so that
they can arrange to invite you to play a game. After you
press the OK button, you will enter the Waiting Room.
If you don't see the WAITING ROOM screen within two minutes or
so, there may be a communications problem. The access number
your computer dialed may be busy. Or, someone may have picked
up an extension phone on the same line as your modem. Or
perhaps you didn't disable CALL WAITING. If you continue to
have a problem, please call The ImagiNation Network toll-free
at 1-800-IMAGIN-1.
THE WAITING ROOM
The Waiting Room is where you meet other people, LOOK at their
persona profiles, TALK to them, INVITE them to play games, or
WATCH a game that's currently in progress.
In the lower portion of your screen, you will see a text bar
that gives you information such as the time, how many people
are on your host, and give you readouts on your information
requests.
Making friends is easy. Just select a person by left-clicking
on the box with his or her name. The box will change from
yellow (not selected) to red (selected). If you want to
select all of the people in the Waiting Room who are not
involved in an activity, click on the ALL button. To deselect
a person, click on the name box again. It will turn from red
to yellow. To deselect all people, click on NONE.
When a person is involved in a game, in the Bulletin Boards or
watching a game, a descriptive icon appears to the left of his
or her name. This shows you what the person is doing. You
can easily get definitions of what particular icons mean by
clicking on HELP in the OPTIONS menu and then selecting
WAITING ROOM and then LEGEND for definitions.
If there is no symbol next to a person's name, it means the
person is not playing a game, watching, or reading the
Bulletin Boards. They could, however, be involved in a
conversation and may not respond immediately.
TALKING TO FRIENDS ON ImagiNation
Talking to others is easy in the ImagiNation Waiting Room.
Just click on their name tags, and then click on TALK. A
dialogue box will appear. Type your message and press
[Enter]. You can save the step of clicking on TALK by simply
selecting a person and then typing. (NOTE: Your message will
be seen by all those you have selected.)
You can talk to other people whether or not they are involved
in a game or reading the Bulletin Boards -- unless they have
PRIVACY turned on. More about that later. If you type a
mistake, normal text editing commands work until you actually
send the message.
When others talk to you, you are given the choice to REPLY,
COMPLAIN, MUTE, or simply press OK (to get rid of the message
without responding). When you click on REPLY, you will be
offered a box to type your reply. You reply will only be sent
to the person who spoke to you even if you have many others
selected. The MUTE button will allow you to block all
messages from anyone who sends you annoying or offensive
messages. You may also use the COMPLAIN button which will
send the truly offensive message sent to you to ImagiNation
personnel for their review and possible disciplinary action.
LOOK
LOOK lets you learn about your new neighbors. Select the
person you're interested in and click on LOOK or simply move
your cursor to a name and click on the right button of your
mouse or press [F1]. The person's picture, skill levels and
other information will be displayed. You can tell what games
they are interested in playing by looking for a yellow check
mark next to the games. Also, you'll notice on the person's
profile a box labeled ADD TO ADDR. If you click on this box,
the Mailbox address of the person you are looking at will be
added to your ImagiNation electronic address book (detailed
later in this manual).
If you select more than one other person to look at, you can
scroll rapidly through all the profiles by simply clicking on
the left arrow or right arrow buttons. When you're ready to
leave the LOOK screen, click on OK. You can look at yourself
by clicking on OPTIONS and then on WHO AM I. If you want to
SORT the names in alphabetical order in the waiting room,
click on OPTIONS and then SORT NAMES (or press [Alt-R]) to do
this.
INVITING
To play a game you must either invite someone to play with
you, or be invited. To invite someone to play, first click on
the name tags of the people you want to play with. Then click
on INVITE and a control panel will appear with a list of all
available games.
You can now click on the game you want to play. The person
(or persons) you have selected will receive an invitation to
play the game you've chosen. If they accept your invitation,
the screen will automatically display the game board you've
selected.
Of course, if people are already playing or watching a game,
they can't play with you. If someone is reading messages in
the Bulletin Boards, they must first return to the Waiting
Room before you can invite them.
If one or more of your ImagiNation friends declines your
invitation, a text box appears declining your offer. If you
receive no response in a reasonable length of time, or you
change your mind, just click on CANCEL. Note: if there is no
response to your invitation, you must cancel the invitation
before you can do anything else.
RESPONDING TO AN INVITATION
When you are in the Waiting Room, you'll probably receive an
invitation to play a game or join in a Chat Room.
You respond by clicking on ACCEPT or DECLINE. You can also
click on LOOK to see your potential opponent's profile and
skill level before sending your reply. If you are invited to
join a multiple-player game, you can look at everyone's
profile before responding. If you decline the invitation, a
text box appears where you can provide a brief explanation.
WHILE YOU PLAY
To talk to the people with whom you are playing a game, simply
begin typing. A dialogue box will appear with your text, then
simply press [Enter] to send your message. All players in the
game will be able to view your message.
When you're playing a game, the OPTIONS menu will often
include options just for that game. It's a good idea to
familiarize yourself with these menus as you play the game.
You activate the menu by moving the cursor to the OPTIONS
button on the screen, then clicking the left mouse button or
pressing [Enter].
WATCHING
To watch a game in progress, first select the player you want
to watch and click on WATCH. The selected player will be
informed that you would like to watch as they play. Your
request will be accepted or denied.
While you're watching a game, you can send messages to the
players. Just start typing and a dialogue box appears. Each
message you type goes to all players in the game, so be
careful not to reveal confidential information, such as the
cards a player is holding in his hand. A watcher with v2.3+
may also whisper to other watchers who also have v2.3+ by
clicking on the eyeball and then on that person's name.
Whispered messages are private chat messages that can only be
seen by the person to whom you send them.
Please be considerate of the feelings of the players, and keep
messages to a minimum to avoid distractions. If you become
disruptive to the game, any of the players has the ability to
return you to the Waiting Room. When you've finished
watching, simply choose LEAVE GAME from the Game Options menu.
While you are playing, you may receive requests from others to
watch your game. If you know from the start that you don't
want to be watched, you can activate the PRIVACY feature in
the PREFERENCES submenu from the OPTIONS menu. All requests
to watch your game will be politely denied. However, someone
else in the game can still allow others to watch.
If an eyeball appears on your screen during a game, it simply
means that someone is watching your game. All players have
the right to allow others to watch, as well as the right to
stop others from watching. To see who is watching, click on
the eyeball. If you want to stop someone from watching, click
on the eyeball and choose the person you want to stop
watching.
GOING PLACES WITH THE GO TO BUTTON
While in the Waiting Room you can click on the GO TO button
for access to a variety of activities. Each land has
different items in the GO TO button. One option in the GO TO
button is A PERSON. This option helps you find specific
people and people interested in playing specific games.
LOCATE PERSON will select the nametag of the player you
specify. This is handy if there are a large number of players
in your room. MATCH GAME INTERESTS will show you a list of
players with matching interests. You can look at the list of
players or select one or more. Then you can TALK to them or
INVITE them to play a game with you.
POST OFFICE
ImagiNation's electronic mail (E-mail) service works just like
the Post Office. You get a private mailbox where you can pick
up your letters. You can get HELP by clicking with the right
mouse button on anything about which you are unsure.
A good way to explore electronic mail is to write yourself a
letter. Click on WRITE A LETTER and you will see an envelope
ready to be addressed. Type in your online name in the return
address area. Then tab to the address area and type your name
and Box #. If you decide against sending your letter, click
on FORGET IT to return to the mailbox screen.
You can change the stamp on the letter by clicking on it.
(Note: When you're addressing an envelope, clicking on an
entry in your address book automatically addresses the
envelope with that address. See "Your Personal Address Book"
below.)
Clicking on TYPE LETTER shows you the first blank page of your
letter. Type your letter using all normal editing functions.
When you reach the bottom of the first page, click on the
arrow to go on to the next page.
LOAD A LETTER lets you create a letter off-line and upload it
into electronic mail. All such off-line letters must be in
ASCII text format. If there is no blank space before a
carriage return, it is assumed to be the end of a paragraph.
When you're done, click on MAIL THIS LETTER. A confirming
message window appears letting you know your letter arrived at
its destination. Click on OK to close the message window.
Click on RETURN TO ENVELOPES to return to the mailbox screen.
If you're using a keyboard without a mouse, you must use [Tab]
or [Esc] to get to the control buttons on the right side of
the screen. The left arrow returns you to the letter.
To read the letter you've just sent yourself, or a letter
someone else has sent to you, click on the envelope and then
click on READ A LETTER (or double-click on the letter). When
you're done, you can throw the letter away, save it to your
disk, reply to it, or forward it to another box. You can also
discard mail without reading it by clicking on the letter you
want to get rid of and then clicking on the DISCARD button.
You can also set AUTO-SAVE from the OPTIONS menu so that all
mail you read automatically gets saved to a file named
EMINPUT.TXT and all mail you send gets saved to a file named
EMOUTPUT.TXT.
To save a letter, click on SAVE THIS LETTER. A letter may be
saved as FORMATTED SAVE or GENERIC SAVE. A formatted file
will be in ImagiNation E-mail format. You would want to use
this method of saving a letter when you want to restore the
letter in the future and mail it to someone else on
ImagiNation. A generic file will be in ASCII text format.
This file can easily be read my most word processing programs.
If a file is saved in generic format, the layout and page
breaks may change if you try to load this file back into
ImagiNation E-mail. The default name of the file is
DEFAULT.TXT, but this may be changed to another name to help
you more easily identify what's in the file. If you attempt
to save a file with the name of a file that already exists,
you will be asked if you want to REPLACE the current file or
APPEND the letter to the current file. If you replace the
file, the original file will be overwritten with the new file.
If you append the file, the current letter will be added to
the end of the original file
To print a letter, click on SAVE THIS LETTER, then on PRINT.
This will immediately print the letter to your printer, so
first make sure your printer is turned on and is online. The
printed letter will contain the name of the sender of the
letter and his/her ImagiNation E-mail box number, the time and
date the letter was sent to you, and the contents of the
letter.
YOUR PERSONAL ADDRESS BOOK
ImagiNation supplies you with a personal online address book
that you can use to store mailing addresses of other
ImagiNation members. When you're not at your mailbox you can
still get to your address book through the OPTIONS menu.
Adding a new address to your book is easy. Simply click on an
empty space in the book. You can then type in the new
address. Entries are automatically sorted in alphabetical
order. To leave the address book, click on CLOSE at the left
of the book.
EXERCISE YOUR OPTIONS
The OPTIONS menu gives you many options that make ImagiNation
even easier and more fun. To see the OPTIONS menu, click on
the OPTIONS button. You will see a series of new buttons:
1. PREFERENCES accesses an entirely new menu that has
important functions for customizing your environment on
ImagiNation.
- PAGING alerts you during games or other activities when
other people log into the place you are in.
- PRIVACY denies all requests by others to WATCH your game
or TALK to you while you are not in the Waiting Room.
- MESSAGE DELAY adjusts the length of time a message
remains on-screen. Moving the lever to the right [+]
lengthens the time messages are displayed. Moving the
lever to the left [-] shortens the display time.
- VOLUME adjusts the sound level. Move the box to the left
for a lower sound level and to the right to raise the
level.
Note: If you don't have a sound card and are using the
computer's speaker, there is no volume adjustment
available, but you can accomplish on/off with this
adjustment.
- SAMPLE TEXT color bars above and below the words "Sample
text" let you adjust the colors of your text and message
boxes. All messages you send to others will appear in the
colors you select. Your colors are as distinctive to
people on ImagiNation as your name, so choose ones that you
like and plan to stay with so people can recognize you from
your text colors alone.
2. The clock can be switched back and forth between elapsed
time online for the current session and the current time as
set on your computer's clock. Click on the clock to make
this switch.
3. HELP gives you general and specific information about the
area where you are.
4. ABOUT tells you who the interesting people are that created
this version of ImagiNation, tells you what version of the
program you're using, and tells you the baud-rate at which
you are connected.
5. QUIT gives you the choice of returning to the persona
creation screen, the ImagiNation Map or quitting to DOS.
6. WANT TO PLAY lets you change the games you're interested in
playing during this session.
7. WHO AM I displays your own persona.
8. CURSOR lets you select your normal and waiting cursors.
CasinoLand, SierraLand, and the Arena also let you choose
the cursor you want.
There are also special symbols that you can use in ImagiNation
text messages and mail by pressing the [Alt] key and one of
the numbers from 1 through 0 on your keyboard, NOT your
keypad. You can add smiley faces and hearts to your messages
with these key sequences. For example, [Alt-1] is a smiley
face.
HELP
Getting help in ImagiNation is easy. For general information,
simply click on the HELP button in the Options control panel.
Several screens of helpful text will be displayed.
If you need help information about a specific menu item,
simply point at the item (for example, the TALK button) and
click. Use the right-side mouse button if you're using a
two-button mouse. If your mouse has just one button, hold
down the [Shift] key and click on the selection. A message
will appear telling you how to use the selected feature.
Don't forget that ImagiNation is a friendly neighborhood, so
don't hesitate to ask your neighbors for help.
THE ImagiNation SYSOP STAFF
In order to ensure that everyone has the best time and most
fun possible on ImagiNation, you will frequently see people in
the waiting room or elsewhere that have the letters "INN" at
the beginning of their names (e.g., INNBuffy). These are the
Sysops (SYStem OPerators), who function as the social
directors and guardians of our fun on ImagiNation.
Whenever you're on ImagiNation and have a question, feel free
to ask a Sysop. They can direct you to people who share your
interests, and advise you on system operation.
TROUBLESHOOTING HINTS
If you encounter other difficulties while using ImagiNation,
try the following steps:
1. Between 8 AM and 10 PM (PST) M-F call Member Services
toll-free: 1-800-IMAGIN-1. NOTE: This number is ONLY for
ImagiNation business. When you call this number for
technical support, it helps if you are at your computer
with the following information and references at your
fingertips:
* Your Membership ID number
* The access number you call
* Your processor type and speed (e.g., 386 25MHz)
* Your modem make, model, baud rate, and if possible have
your modem manual with you.
There are four files which are often useful in diagnosing
technical problems. The two that we need most often are in
your INN subdirectory. It can save us time if you can have
the contents of your TSN.CFG file and your LSCI.CFG file
typed out and ready for reference. The other two files
which are often useful are located in your root directory.
It can aid diagnosis to know the contents of the CONFIG.SYS
and AUTOEXEC.BAT files.
Whenever possible, write down the error message you receive
exactly as it appears, along with any details which
describe the problem.
ImagiNation's GOLDEN RULES
ImagiNation is a public place. There are definite rules of
conduct which all participants must recognize and observe.
The most important is very simple: Don't infringe on the
rights and enjoyment of others. A few of the ImagiNation
rules are listed below. However, for complete ImagiNation
Community Standards, click on TOWN HALL from the ImagiNation
main Map, and then on COMMUNITY STANDARDS, which may be read
online or printed to your printer.
Obscenities and blatant lewdness are not acceptable. A
complaint about this type of language may result in immediate
loss of ImagiNation access and membership privileges.
You may register a complaint with ImagiNation by clicking on
the COMPLAIN button located on the offensive message. A
Complaint Window opens which shows you what will be sent to
the ImagiNation Host Bulletin area. You may type a personal
comment at this time which will be seen by the Host.
Please be aware that complaints are taken seriously by
ImagiNation. Registering a complaint may result in the loss
of ImagiNation access and all system privileges for the person
you are complaining about. You should also know that nuisance
complaints can have the same effect for the person issuing the
complaint.
Broadcasting obscenities or lewd comments to others on the
system, or even within a Waiting or Conference Room, is cause
for immediate dismissal.
Sending messages repeatedly, or sending them so fast that the
other person cannot play a game or enjoy a conversation with
someone else is also cause for the ImagiNation Host to log you
out immediately. You may be able to get back on the network
(unless you persist in this behavior), but anytime you must be
logged out by the Host, a warning will be issued.
When using the Bulletin Boards please use good taste and
common sense in what you post. Obscenities will be deleted
and the person posting the message will receive a warning.
The Bulletin Boards are not intended as an advertising medium.
Any ad will be removed immediately and the member who posted
it may lose ImagiNation membership privileges.
Telephone numbers or addresses are not permitted to be posted
on the ImagiNation Bulletin Boards. Any telephone numbers or
addresses that are posted will be removed immediately and the
person posting the message will receive a warning and could
result in the loss of ImagiNation membership privileges.
COMMON SENSE ETIQUETTE
Follow this rule and you can't go wrong -- treat others the
way you would like to be treated. When playing games, please
observe the basic rules of good sportsmanship. This includes
playing games to their conclusion, even if you are losing. If
you must leave a game in progress, always give your opponent a
reason. Never leave abruptly without an explanation.
When you are watching a game, be courteous to the players.
Many messages during a game can be distracting. Remember,
too, that any participant has the right to prevent you from
watching further. And if you talk during a game, be careful
not to give away information about a player's hand or
position.
It's a lot of fun to come in and say hello to your friends or
say good-bye before leaving. This is encouraged. We do not
encourage, however, clicking on ALL or selecting everyone
individually and saying hello without first checking to see
whether they are engaged in another activity.
Many people get deeply involved with games and resent
intrusions into their concentration. There are other
participants who may be easily confused by a lot of messages
while they are playing a game or reading the Bulletin Board.
It is not courteous to these people to subject them to this
kind of message.
People often cannot play a game for a variety of reasons, or
perhaps they simply prefer to stay in the Waiting Room to
chat. If you invite someone to play a game and are refused,
please accept the response gracefully and attempt to find
someone else to play with. If no one is interested at the
moment, stick around! Someone will show up. Always remember
that it's much easier to find playing partners when you have a
reputation for courtesy and good sportsmanship.
Think of ImagiNation as a social gathering place, where
lasting friendships can be made -- or where friendships may be
jeopardized by discourteous behavior. Now that you're clear
on the rules, GET ON ImagiNation AND HAVE SOME FUN!
TRADEMARKS
The ImagiNation Network (R) MiniGolf (TM)
CasinoLand (TM) NTN Trivia (TM)
MedievaLand (TM) PaintBall (TM)
SierraLand (TM) Red Baron (R)
3-D Golf (TM) RocketQuiz (TM)
Boogers (TM) SneakATac (TM)
FlipFlop (TM) Stratego (R)
Free-For-All Red Baron (R) The Fates of Twinion (TM)
Front Page Sports: Football (TM) The Ruins of Cawdor (TM)
Graffiti (TM) The Shadow of Yserbius (TM)
LeftyLibs (TM) Veracity (TM)
Lefty's Bar (R) Yacht (TM)
INN TECHNICAL SUPPORT
=====================
If you experience problems installing or operating INN, or if you have
any questions concerning any of the above steps, our Technical Support
team will be happy to assist you.
CONTACTING INN TECHNICAL SUPPORT -
--------------------------------
Please call 1-800-462-4461 between 8:00 am and 10:00 pm PST, seven days a
week. You can also reach us on INN at mailbox #950, by fax at (209)
642-0885, by TTY/TDD (for the hearing impaired) at (209) 658-7977, or by
mail at the following address:
The ImagiNation Network
P.O. BOX 1550
Oakhurst, CA 93644
ATTN: Technical Support
BEFORE YOU CALL -
---------------
To help us provide the best service possible please be in front of your
computer when you call and have the following information ready: What is
your member number or Mailbox number? Modem brand name and type
(internal or external)? What COM port is the modem is set to? Do you
have a Serial or Bus mouse? Are you getting an Error message? What
network access phone number did you choose for the program to call?